Cub Scout Pack 532

1.   Car Kits

      a) Only cars made from the Official Grand Prix Pinewood Derby Kits will be allowed.

2.   Length, Width and Clearance (as per Official Grand Prix Pinewood Derby Kit)

a) The maximum overall width (including wheels and axles) shall not exceed 2-3/4 inches.

b) The minimum width between the wheels shall be 1-3/4 inches so the car will clear the center guide strip on the track.

c) The minimum clearance between the bottom of the car and the track surface shall be 3/8 inch so the car will clear the center guide strip on the track.

d) The maximum overall length shall not exceed 7 inches.

e) The wheel-base (distance between the front and rear axles) may not be changed from the kit body distance of 4-1/4 inches.

3.   Weight and Appearance

a) Weight shall not exceed 5 ounces. The reading of the official scale will be considered final. The car may be hollowed out and built up to the maximum weight by the addition of wood or metal only, provided the material is securely built into the body or firmly affixed to it. No liquids or loose materials of any kind are permitted in or on the car.

b) Details such as steering wheel, driver, spoiler, decals, painting and interior details are permissible, and encouraged, as long as these details do not exceed the maximum length, width or weight specifications.

c) Cars with wet paint will not be accepted.

4.   Wheels and Axles

a) Axles and wheels shall be only as provided in the Official Grand Prix Pinewood Derby Kit.

b) Wheels may be lightly sanded to smooth out molding imperfections on the tread area. This light sanding is the only modification allowed. Beveling, tapering, thin sanding, wafering or lathe turning of the wheels is prohibited.

c) Axles may not be altered in any way except for polishing.

d) Wheel bearings, washers, bushings, and hubcaps are prohibited.

e) The car shall not ride on any type of springs.

f) The car must be freewheeling, with no starting device or other type of propulsion.

5.   Lubrication

a) A liquid lubricant like 3 in 1 oil is PROHIBITED.  The only lubricant allowed for lubricating the axles is Graphite, or powdered teflon "white lube” .

b) Caution – Graphite can stain clothing

6.   Ground Rules and Competition

a) The race is open to all Cub Scouts and Webelos Scouts registered in this Pack. Cubs should be in either their Class “A” or Class “B” uniform.  Dens should decide which uniform the den will wear.  Cubs should present their derby car to the inspection area and remain there as their car goes through inspection and registration.

b) Each Cub Scout may enter only one car in the competition. Each Cub Scout must bring his own car in for inspection.  A parent or friend will not be allowed to bring in a car for someone.

c) The car must have been built during the current year (the school year in which the Derby is held). Cars that have competed in a previous Derby are not permitted.

d) Competition will be by triple elimination and consist of heat races within each Den, and a series of heats at the Pack level.

e) To equalize differences among track lanes, each heat will consist of a number of races in that heat. For den heats, this will be by the number of participating Cubs in each den. For Pack elimination heats, there will be three cars in each heat.

f) In each heat, each car will race on each track lane used for that heat. For example, a den heat with five cars would consist of five races with three cars rotating on lanes 1, 2 and 3, and two cars rotating on lanes 1 and 3. The heat for a den with ten cars would have ten races, with three cars rotating on lanes 1, 2 and 3 two times, and two cars rotating on lanes 1 and 3 two times. Of course if car “A” wins the first two races in a three-car rotation then it is the “no loss” car and the third lane rotation would not be necessary. From each heat, the fastest car will advance to the “no loss” area and the others will go to the “one loss” area.  If the heat results are as follows:

     Car “A”                Car “B”                Car “C”

     1st              2nd              3rd

     2nd              1st              3rd

     2nd              3rd              1st

Then Car “A” would be the heat “no loss” car.  If the heat results have each car place 1st, 2nd and 3rd, then one of the cars that wasn’t in that heat would be exchanged with one of the cars that had just raced, and a new heat would be run.  In a two-car heat if each car wins a race, the race lanes will change to lanes 1 and 2.

g) Once all the cars in the den have raced in a heat, then the “no loss” cars will race against each other using the same rotating lane procedure until 1st Place in the den is determined. With the five car example above the two “no loss” cars would race to determine 1st Place by rotating in lanes 1 and 3.  In the ten car example the four “no loss” cars would rotate in lanes 1 and 2 two times each to determine the final two “no loss” cars.  Then the final two cars would race to determine 1st Place. Once 1st place is determined, then all the remaining cars from the den will race for 2nd Place and 3rd Place using the same procedures.  This method will also be used to determine 1st, 2nd and 3rd Place within the Pack. This race procedure will take a little longer than the previous procedure, but it will be much fairer.

h) If a car jumps the track, the race will be run again with lane changes. If the same car jumps the track a second time, that car will automatically place last in that race.

i) If a car leaves its lane and interferes with another car, the race will be run again with lane changes. If the same car leaves its lane a second time and interferes with another car, the race will be run again without the interfering car. The interfering car will automatically place last in that race.

j) If a car becomes damaged and can be repaired in a reasonable amount of time (five minutes or less), the race will be run again. If not, the damaged car will automatically place last in that race.

k) There will be at least two judges at the finish line, and they will determine the first, second and third place finishers. The judges may or may not decide to use an electronic finisher for confirmation or to resolve finishes too close to call. If the judges disagree about first, second or third places, they can decide to re-run that race.

l) Only race officials participating in the current race may enter the track area. This rule will be strictly enforced.


7.   Inspection and Registration

a) Each car must pass a technical inspection before it may compete.  Inspection and registration will be scheduled between 8:00 AM and 10:00 AM Saturday, January 31st, 2004.   If the car is inspected and registered at this time there will not be another opportunity to lubricate the axles before the Derby.

b) The Inspection Committee will disqualify cars that do not meet these above rules. If a car does not pass inspection, the owner will be informed of the reason his car did not pass (too long, too heavy, altered wheel-base, or the like). A car that fails the initial inspection may be taken and modified to meet the requirements, and brought back for final inspection and registration. Any modifications must be completed, and the car re-inspected and registered prior to the start of the Derby.

c) To enter the race, cars must have passed inspection and be registered prior to the start of the Derby.

d) No cars may be altered in any way after it has been registered. Damage repair shall be allowed during the Derby only if it does not delay the race, but no modifications shall be allowed.

e) After passing inspection, no car shall be re-inspected unless repaired after damage in handling or in a race.

f) Any participant (including parents of participants) may appeal to the Race Committee for an interpretation of these rules. By a majority vote, the Race Committee will be the final judge of these rules. In case of a tie vote, the decision of the Race Committee Chairperson (The RaceMaster) shall be final.

g) Ungentlemanly or unsportsmanlike conduct by any participant or spectator will be grounds for expulsion from the competition and/or the race area.

8.   Rewards and Recognition

a) The most important values in Pinewood Derby competition are parent/son participation, good sportsmanship and learning how to follow rules. The Awards Committee is responsible for recognizing and encouraging these qualities in addition to traditional racing awards.

b) Every participating Scout will receive a ribbon for his participation.

c) Medals will be awarded to the first, second and third-place finishers in each den.

d) Trophies will be awarded for the first second and third-place finishers overall in Pack 532.

e) Awards will be presented in the following appearance categories (Most Creative, Most Humorous, Most Colorful, Best Paint Job and several others).

These are our "Guidelines & Sportsmanship Notes"

The Pinewood Derby is a parent-son project. Please feel free to give guidance and minimal assistance to your Scout as he builds his Pinewood Derby car. This is a chance for your son to be part of a team (he and you), and to enjoy the spirit of friendly competition with his peers. Also for your Cub Scout to enjoy the satisfaction of building his own car from the kit provided. If possible, work on the car over the December holidays. If the project is left to the last minute, the results may be an unfinished car and a disappointed Cub.

A special note to all parents and scouts: Together, please read the following article on sportsmanship. While everyone will be trying to win, it's always a good idea to start out by remembering the Cub Scout Motto, "Do Your Best," and some of the basic ideas behind good sportsmanship.

Two things the Pinewood Derby requires each participant to learn are 1) the craft skills necessary to build a car and 2) the rules that must be followed. Even more important, though, is how we act and behave while participating in the Pinewood Derby or any other group activity. This is called sportsmanship.

The first thing to remember about sportsmanship is that everyone's skills are a little different. You may be good at something like singing or drawing, but not as good at something else like basketball or computers. Parents have different skill levels, too. This doesn't mean that you are a good person one time and not good another time. You can always be a good person, whether or not you have good car-building skills. Remember, you and your friends are individuals first and racers second. This idea is often called having respect for others.

The second thing to remember is to follow the rules. Without rules, there would be no Pinewood Derby. You will never know if you are really good at doing something unless you follow the rules. This is often called being honest.

The third thing to remember about good sportsmanship is that there are winners and losers in every competition. You accept this when you choose to compete. There may be times when you win and feel happy, and times when you lose and feel unhappy. Being a winner is easy, and losing is sometimes hard. If you win, you must not brag or gloat. If you lose, you must not feel jealous or bitter. To be a good sportsman, you must be able to say, "I did my best" and be satisfied with the results. You must also be able to appreciate and feel happy for someone else when they run a good race or build a neat car.

Good Luck!